Engine: Unity 3D | Platform: IOS and Android | Team: Solo Project | Development Time: 4.5 Months




 About Rain of Blocks

Rain of Blocks is a Tetris like game designed to be easy to play on mobile devices. After having worked on the DFP Mobile Platformer for months, it become obvious the product would require a year or more of work to finish at the desired quality. Rain of Blocks was conceptualized as a unique small scope project that could be released before the end of the year at a satisfactory quality. The original idea was to make Tetris into a game as simple as Flappy Bird. This involved redesigning much of the game as well as culling mechanics.


Credits:

Designed by: Daniel Olleman

Game Engine: Unity 3D

Other Software used: Audacity, Photoshop, Visual Studio

Various assets: Google Fonts and Kenny Assets

Packages: Unity Native Share

Other: CandyCoded/HapticFeedback