Engine: Unreal 4 | Platform: PC | Team: 3 Persons | Development Time: 3 Months |

Role: Producer and Level Design

Play Through


Level Maps:


 About Crypt Raider

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Crypt Raider is a 3-level game that was made by a team of 3 over the course of 3 months. The game was made in the Unreal 4 game engine. The game revolves around a grapple mechanic. This mechanic works by: letting the player aim at specific grapple points, then if they are in range when they activate the grapple, they will be pulled toward the grapple point. The game features a variety of obstacles including, lava pits, spikes, rising spikes, and swinging axes.


Unreal Build:

Controls:
Movement: WASD
Look/Aim: Mouse
Jump: Space
Sprint: Shift
Grapple: Left Click
Ledge Grab: Right Click


Contribution to Project

Final Key.png
  • Co-Created Design Document

  • Merged team’s content into project

  • Making builds of game

  • Designed levels 2 and 3

  • Updated level 1 to be consistent with other levels

  • Coordinated teammates work

  • Implemented kill boxes

  • Implemented check point system

  • Animated spike and ax traps

  • Implemented level transitions


Credits:

Chandler Creason: Lead Systems Designer and Level Design

Kyle Walker: 3D Modeling, Textures, and Particle Effects

Daniel Olleman: Game Producer, Lead Level Designer, and Systems Design

Textures.com: Lava Texture