Engine: Unreal 4 | Platform: PC | Team: 3 Persons | Development Time: 3 Months |
Role: Producer and Level Design
Play Through
Level Maps:
About Crypt Raider
Crypt Raider is a 3-level game that was made by a team of 3 over the course of 3 months. The game was made in the Unreal 4 game engine. The game revolves around a grapple mechanic. This mechanic works by: letting the player aim at specific grapple points, then if they are in range when they activate the grapple, they will be pulled toward the grapple point. The game features a variety of obstacles including, lava pits, spikes, rising spikes, and swinging axes.
Unreal Build:
Controls:
Movement: WASD
Look/Aim: Mouse
Jump: Space
Sprint: Shift
Grapple: Left Click
Ledge Grab: Right Click
Contribution to Project
Co-Created Design Document
Merged team’s content into project
Making builds of game
Designed levels 2 and 3
Updated level 1 to be consistent with other levels
Coordinated teammates work
Implemented kill boxes
Implemented check point system
Animated spike and ax traps
Implemented level transitions
Credits:
Chandler Creason: Lead Systems Designer and Level Design
Kyle Walker: 3D Modeling, Textures, and Particle Effects
Daniel Olleman: Game Producer, Lead Level Designer, and Systems Design
Textures.com: Lava Texture